“Machine Talks” introduces an unconventional cast in a highly experimental talk show. Promoting short, incisive conversations about art, humans, and technology, pushing boundaries of traditional dialogue.
'Machine Talks’ focuses on what the artists have to say.
While the questions follow a written script, replies from AI are only edited for clarity, offering a glimpse of their efforts in connecting with an audience.
Computers aren’t creating art - humans are.
Powered by Unreal Engine, AI-driven 3D characters take center stage to explore and deconstruct cutting-edge generative artworks. Virtual hosts interview contemporary human artists, investigating their creative processes and uncovering the inspiration behind their work.
For over 60 years, computers have helped humans push their creative edges.
As algorithms begin to compose visual narratives beyond human capabilities, the line between artist and tool blurs. With AI challenging the very notion of creativity, Machine Talks dares to ask: How are algorithms and neural networks transforming the artistic process?
“I often find myself skeptical about the growing use of AI, but I thoroughly enjoyed making this show. From concept to execution, I’ve aimed to fill a gap by addressing a topic that intrigues me while exploring a new and expansive medium”
Machine Talks is the first of its kind to leverage AI not just as a novelty but as a form of representation. My focus now is on developing a strong editorial voice, offering a perspective on this ongoing conversation, and connecting with fellow humans as we prepare for the next generation of content creation.
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About
Bruno Lasevicius is Blase, an interdisciplinary artist and MT’s editor/director. Managing the pipeline and outlining conversations while letting them play out as is.